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The MegaMan and Sonic Sprite Showcase!

Credit to all the authors listed for the sprites. We do 8 bit, 16, bit and 32 bit sprites (mostly 8 bit) and Sonic sprites. WE TAKE REQUESTS. no trolling, flaming, cussing (some allowed) and ABSOLUTELY NO STEALING SPRITES AND DON'T CLAIM ANY AS YOUR OWN, unless you actually made them and your part of this showcase. *One new rule: I would like to address the fact that THIS IS NO LONGER A SHOWCASE WHERE WE POST RESOURCE SPRITES OR SPRITES WE DIDN'T MAKE! I'm gonna remove the sheets that aren't ours soon. any body else that posts anything that isn't theirs will be punished, if caught, with the following: 1st offense: a warning. 2nd offense: comment privilege taken away. 3rd offense: uploading privilege taken away Anything past the third offense will result in removal from this comic.

Maverick HQ (update)

February 9th, 2012, 3:11 am

Average Rating: None
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Author's Comments:

Reply Sagat the Tiger, February 9th, 2012, 3:23 am

Better looking now! I managed to work on level 1 and 2's hallway and the gift shop today, so the base looks much better now.

I'm thinking about going up to a 7 or 10 layer for the building. And I managed to set up which room is which.

1st floor:
Left(Entryway and lobby).
Right(Light Saver's office/medic room and gift shop)
Behind gift shop: Ride Chaser garage.

EDIT: 2nd floor:
Left(WAS Douglas's office, now Axl's, and ladder leading to the 3rd floor)
Right(Training Room)

EDIT: 3rd floor:
Left(L. Door, Armory; R. Door, Signas's office)
Right(Will be Douglas's office and automobile repair center/garage.)

4th floor:
Left: Alia's office
Right: Teleport room.

More yet to come! Once the hallways and elevator is finished, I can start making the rooms.

Reply Advertisement, August 17th, 2019, 6:42 pm

User's Comments:

Reply Metal (Guest), February 9th, 2012, 4:03 am

So the base dedicated to stopping the biggest threat to the planet in the future...
has a gift shop.
I love the internet.

Reply Pat-Man12, February 9th, 2012, 6:37 am

Smexy backgrounds.

Expect requests soon.

Reply Zir0N, February 9th, 2012, 11:35 am

Do you accept contributions to this sheet? I'd like to offer my assistance in some way.

For comments on the sheet itself, I feel like it's more at
that in between point of Mega Man VII and Mega Man Zero 2.
So it's not quite 32-bit, maybe 24 bit?

I guess that's because many of the backgrounds in the PSX Mega Man X games were pre-rendered like Donkey Kong Country.

The only suggestion I can make is to make the doors a different color from the walls, so they're more distinguishable. In fact, maybe make each floor a different color? That would be refreshing to those who walk amongst the walls and get confused as to which floor they are on, save the numbers.

That's all I can suggest.

Reply Sagat the Tiger, February 9th, 2012, 3:16 pm

@Zir0N: Of course! I'm going to make this public domain, so if you feel like helping or making your own room for this, go right ahead.

But the hallways are going to have to stay blue though; don't worry there'll be numbers above the elevator that shows which floor the character is on.

As for the doors, I'll change their coloring. Do you have a color in mind should I make them?

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